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The Living Room would be an artistic installation to redefine the relationship between humans and their surroundings. It intends to overthrow the conventional forms of usage and how we perceive and treat our surroundings in order for the user to rethink, maybe even recalibrate his perception and interaction towards his surroundings. | The Living Room would be an artistic installation to redefine the relationship between humans and their surroundings. It intends to overthrow the conventional forms of usage and how we perceive and treat our surroundings in order for the user to rethink, maybe even recalibrate his perception and interaction towards his surroundings. | ||
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==How?== | ==How?== |
Revision as of 13:47, 21 March 2014
_The Living Room_
Why?
Anthropomorphism – attributing humanlike characteristics and behaviour to gods, animals, plants or objects.
The Living Room would be an artistic installation to redefine the relationship between humans and their surroundings. It intends to overthrow the conventional forms of usage and how we perceive and treat our surroundings in order for the user to rethink, maybe even recalibrate his perception and interaction towards his surroundings.
How?
For example, chairs are designed and manufactured by man in order to serve a very specific purpose, to be sat on. The relation between a chair and its user is very one-directional, subservient, where the chair is the lesser of the two. By giving anthropomorphic qualities (and some sort of intelligence to act upon) to objects and environments the user might take a different perspective and approach in treating or using these objects. The intent is to stimulate a more give and take, bi-relational interaction. Both participants (object and human) being more or less equal in their relation. The chair might just want to stretch its legs and go for a stroll after a while of being sat upon, it could even reward its user with a massage for certain behaviour.
Imagine an entire living room filled with animate objects, an abundance of social interaction between you and your house, altering the conventional daily routine.
The theme of giving objects or animals live-like characteristics or even human behaviour isn’t particularly new – many examples can be found in animated movies such as ‘ Beauty and the Beast’ , ‘ Alice in Wonderland’ , ‘Aladdin’, ‘ Cars’ and of course the Pixar lamp from ‘Luxo Jr’. Artificial Intelligence: J.A.R.V.I.S. (Iron-man), Cortana (Halo), Her (movie about falling in love with your artificial intelligent assistant)
Research
Research_01_Tactility
Variations
Variation_01_Living_Chair Variation_02_Living_Room