Difference between revisions of "Shared:AnimateBody Group4"
(→Design Concept) |
(→Design Concept) |
||
Line 49: | Line 49: | ||
|id=bar2 sequence=forward transition=fade refresh=2000 | |id=bar2 sequence=forward transition=fade refresh=2000 | ||
}} | }} | ||
− | [[File:D1.jpg| | + | [[File:D1.jpg|280px]][[File:D2.jpg|280px]][[File:Top01.jpg|280px]][[File:D3.jpg|280px]][[File:Move01b.jpg|280px]][[File:D4.jpg|280px]][[File:D5.jpg|280px]][[File:Top05.jpg|280px]][[File:Top03.jpg|280px]] [[File:Move03b.jpg|280px]][[File:D6.jpg|280px]][[File:Top02.jpg|280px]][[File:Top04.jpg|280px]][[File:Move02b.jpg|280px]][[File:Move04b.jpg|280px]] |
[[File:P9.jpg|280px]][[File:P7.jpg|280px]][[File:P6 diagram.jpg|280px]] | [[File:P9.jpg|280px]][[File:P7.jpg|280px]][[File:P6 diagram.jpg|280px]] | ||
[[File:P1 diagram.jpg|280px]][[File:P2 diagram.jpg|280px]][[File:P3 diagram.jpg|280px]] | [[File:P1 diagram.jpg|280px]][[File:P2 diagram.jpg|280px]][[File:P3 diagram.jpg|280px]] | ||
[[File:P4 diagram.jpg|280px]][[File:P5 diagram.jpg|280px]][[File:Electronics schematic smallsize.jpg|280px]][[File:Render embrace.jpg|850px]] | [[File:P4 diagram.jpg|280px]][[File:P5 diagram.jpg|280px]][[File:Electronics schematic smallsize.jpg|280px]][[File:Render embrace.jpg|850px]] |
Revision as of 13:32, 28 February 2014
Emotive Monster = THE EMBRACINATOR
The Embracinator
In conventional architecture walls are static objects of prescription as they define and separate functions when forming space. But what if walls could have a dialogue with its users and constantly communicate a mutual expectation? The aim of our project is to put the absolute function of the walls up for discussion in relation to their user. The compelling function of a wall imposed by the designer upon the user can be taken beyond the static prescription of separation and extended into a dynamic guide, prescribing movement, interaction and direction. Herein the emphasis will continuously lay on defining space to evocate the interaction between separation and unity, between confinement and guidance. On the one hand our walls could embrace the users that pass through it or conduct a conversion towards an embrace amongst several users. On the other hand the walls could direct movement as a guiding element.
The setup
Two fabric walls make up a corridor space. On the four ends of the walls motors are situated to drive the horizontal twisting motion of the walls. The different angles of twisting compose the different messages the walls propose to the users.
Centripetal guidance
When twisted a certain direction, the walls can express an embrace towards the user within the corridor by wrapping itself around him. In the case of a person passing through, the walls twist themselves to wrap the person as he walks in the corridor, to unfold again as he passes further though to let him out. When two people are in the corridor simultaneously the twist of the walls depend on the proximity of the people. When the people come together the walls enhance their unity by closing in on them and perhaps even inducing a hug between them. As they walk away from each other again, the walls open up to let them leave.
Vectorial guidance
The corridor that the walls form can also twist to take a funnel shape in either linear way. This can express a convergent or divergent movement through space. The ends can also twist into a bended exit towards either left or right, which suggests lateral movement toward a side. In this way the corridor guides a directive flow of movement.
Design Process