Difference between revisions of "Shared:AnimateBody Group1"

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[[File:groupsPage2.jpg|850px|link=Workshop1:groups]]<br>
 
[[File:groupsPage2.jpg|850px|link=Workshop1:groups]]<br>
== '''Emotive Monster = jamming cloud''' ==
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== '''Emotive Monster = Jam cloud''' ==
 
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== '''Design Concept''' ==
 
== '''Design Concept''' ==
 
[[File:Group_01_01.jpg|850px]]
 
[[File:Group_01_01.jpg|850px]]
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<html>
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<iframe src="//player.vimeo.com/video/87791345?color=ffffff" width="850" height="478" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>
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The jamming cloud is an autonomous generative facade structure provided for music enthusiasts.
 
The jamming cloud is an autonomous generative facade structure provided for music enthusiasts.
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[[File:JAM CLOUD.jpg|850px]]<br/>
 
[[File:JAM CLOUD.jpg|850px]]<br/>
[[File:HYPERBODY_cover-12.jpg|850px]]<br/>
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[[File:2014_02_28_viz_hyperbody.jpg|850px]]<br/>
 
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<iframe src="//player.vimeo.com/video/87791345?color=ffffff" width="850" height="478" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>
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[[File: ProcGIF.gif | 400px]]
 
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Latest revision as of 13:31, 28 February 2014

GroupsPage2.jpg

Emotive Monster = Jam cloud

Group 01 Cover.jpg

Design Concept

Group 01 01.jpg

The jamming cloud is an autonomous generative facade structure provided for music enthusiasts. Anybody willing to play his favourite instrument and style shall meet other players and together be a part of floating clustering structure. Musicians are categorized by inner system through their skills, instruments and music genre they want to play and using characteristic balls are transported to matched to their needs groups. Through open session, closed jamming and rehearsal, musicians are slowly floating through the structure to play the concert for public gathered on the street at the end of jamming session.


2014 02 24 HYPERBODY presentation-01.jpg
2014 02 24 HYPERBODY presentation-02.jpg
2014 02 24 HYPERBODY presentation-03.jpg
2014 02 24 HYPERBODY presentation-04.jpg
2014 02 24 HYPERBODY presentation-05.jpg
2014 02 24 HYPERBODY presentation-06.jpg
2014 02 24 HYPERBODY presentation-07.jpg


2014 02 24 HYPERBODY presentation-01.jpg2014 02 24 HYPERBODY presentation-02.jpg2014 02 24 HYPERBODY presentation-03.jpg2014 02 24 HYPERBODY presentation-04.jpg 2014 02 24 HYPERBODY presentation-05.jpg 2014 02 24 HYPERBODY presentation-06.jpg 2014 02 24 HYPERBODY presentation-07.jpg


JAM CLOUD.jpg



2014 02 28 viz hyperbody.jpg



Controls

The movement of the spaces is guided by processing. The first player's space is transported to a random location on the surface. Any player after will be tested on compatibility ("is this instrument already playing in this jam?"). If it is compatible, it will move towards the first player's space and music can be played. Incompatible instruments, for example a second drumkit, will be transported to another random location where a new group and jam can be built up.

ProcGIF.gif