Difference between revisions of "project01:CASE STUDIES"
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Revision as of 07:45, 27 June 2014
Robot environment for people
1. Performative Ecologies
‘Performative Ecologies’ creates an interaction between a series of dancing robots and visitors. Rather than being pre-choreographed, these robots are able to learn how best to attract and maintain visitors’ attention by reading the visitors’ gestures. As the robots gain experience, they can also share their knowledge with each other, dancing to each other and negotiating future performances collaboratively. Reflection: The key part of this interaction is the learning process of these robots, which is achieved by a genetic algorithm. Designers tried to add a kind of artificial intelligence to the dancing robots. But from our perspective, this is still not a true intelligence because the performance of the robots is inevitably constrained by the inner coding which is already choreographed. As a result, visitors could probably foresee the reaction of robots after playing with them several times.
2. Constellaction and Light Interventions
Both ‘Constellaction’ and ‘Light Interventions’ are constituted by groups of very simple units with light. In the former project, people are allowed to compose these pyramid-units in any way they want and create complicated and strong results. In the latter project, these units are placed ‘randomly’ in anonymous or unnoticed places in city to highlight these places. It is a kind of reminder and redevelopment of these unnoticed spaces without building a true thing there. Reflection: In our opinion, this kind of ‘bottom-up’ design provides more space to people to interact with the products. In the process of interaction, players are designers at the same time. But in these two projects, the variety of performance of these units seems too less.
3.Worms, Waves, and Robots: The Worm Turns… and Runs
We have developed several innovative designs for a new kind of robot that uses peristalsis, the method of locomotion used by earthworms. Unlike previous wormlike robots, our concept uses a continuously deformable outer mesh that interpolates the body position between discrete actuators. In this video we summarize our progress with this soft hyper-redundant robot.
4.Biologically Inspired Unmanned Ground Vehicles
6.Pest Control II : INFESTATION