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− | The goal described in the part ‘Why’ was managed to be achieved by creating an abstract communication directly through the device.
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− | The rules for this abstract communication are:
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− | - both cooperation and competition between people
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− | - for entertainment
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− | - the range of communication: from general communication to no communication
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− | - swarm of technology
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− | - users’ emergent behaviour
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− | - think of the people’s behaviour on the exhibition in Madrid
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− | - the spectrum of emotions to be evoked: from positive to negative
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Revision as of 23:08, 10 April 2014
CONCEPT:
WHY
Creating communication experience on different levels for people.
HOW