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== 4 4 2014 ==
 
== 4 4 2014 ==

Revision as of 17:25, 24 April 2014

Headline text

Installation1.jpg

MAIN


INTIMATE ROBO - STRUCTURE

human<interaction>robot

Plan01.jpg
Plan02.jpg
Plan03.jpg
Position01.jpg

Plan01.jpgPlan02.jpgPlan03.jpgPosition01.jpg

4 4 2014

Group1 Levels of intimacy2.jpg

850px-Smart Network2.jpg Intelligent Swarm Network as a whole system is made by small robot units that interact with users with its own emergent behavior according to distance.

Rules: Emergent Behavior

Emergent Behavior.jpg

Rules: a tool for interaction - based on draughts playing

Simple constraints can accommodate desired communication. Rules are set to create the area within which the interaction can happen. Discovering and understanding the rules of the game helps user to communicate. As an example can serve this board game: simple rules summary indicates how the game should be played. The user is free to express himself within certain general framework.

Rules diagram.jpg

Rules: a tool for interaction - based on dog's behaviour

Rules.jpg

Why?

The way we communicate with one another is often based on how much we have in common, how much we know about one another and what language, customs and non-verbal expressions are used.

This installation's aim is to mediate rather irrational people's expressions at a distance. The distance can be physical but also mental. For example people from different cultures can communicate on certain abstract level by use of these mediators.

How?

The design uses its own universal language originating in the functionality of its own body. This body is perceived by humans that wish to communicate. The reactions of the design to humans expressions are not exact copies of them but more a metaphoric reinterpretation.

What?

The proposed design is an art installation located in different museums over the world. The design that you interact with, is translating the behavior of the visitors to the similar design located on another part of the globe. These expressions are interpreted by the design' own, abstract language, which the visitors have to explore and discover. The robots themselves might be capable of learning and adapting, so that over the course of the exhibition, different languages start to become more and more alike.