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BEST PROJECT(NAME):
This is the best project ever, a master-piece hasn't existed before. We would like to present this brilliant project to you. The concept is original from the idea of nothing, and start with concrete development of constructing the structure of vague...
1st Presentation:
4 4 2014
Intelligent Swarm Network as a whole system is made by small robot units that interact with users with its own emergent behavior according to distance.
RoboZoo: a dictionary of interaction - spatial sketches
RoboZoo aims to define different kind movements. We building small prototypes based on simple rules to explore and define vocabulary of interaction. We want to discover the spatial and technological qualities.
Rules: Emergent Behavior
Rules: a tool for interaction - based on draughts playing
Simple constraints can accommodate desired communication. Rules are set to create the area within which the interaction can happen. Discovering and understanding the rules of the game helps user to communicate. As an example can serve this board game: simple rules summary indicates how the game should be played. The user is free to express himself within certain general framework.
Rules: a tool for interaction - based on dog's behaviour
Why?
The way we communicate with one another is often based on how much we have in common, how much we know about one another and what language, customs and non-verbal expressions are used.
This installation's aim is to mediate rather irrational people's expressions at a distance. The distance can be physical but also mental. For example people from different cultures can communicate on certain abstract level by use of these mediators.
How?
The design uses its own universal language originating in the functionality of its own body. This body is perceived by humans that wish to communicate. The reactions of the design to humans expressions are not exact copies of them but more a metaphoric reinterpretation.