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__NOTOC__ _The Living Room_
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__NOTOC__ __NOTITLE__
  
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{{#slideshow:<div>[[File:Banner group2.png|850px]]</div>
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<div>[[File:Banner group2_dark.png|850px]]</div>
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==Why?==
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<div style="height:30px; width: 850px; margin:0px; padding: 0px; padding-top: 20px; border: 0px;">
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<div style="float:left; width: 150px; height 30px; border: 1px solid #aaa; margin-right:15px; " align="center">
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[[project02:Main|'''MAIN''']]
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</div>
  
''Anthropomorphism – attributing  humanlike characteristics and behaviour to gods, animals, plants or objects.''
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<div style="float:left; width: 150px; height 30px; border: 1px solid #aaa; margin-right:15px; " align="center">
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[[project02:Presentation|'''PRESENTATION''']]
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</div>
  
The Living Room would be an artistic installation to redefine the relationship between humans and their surroundings. It intends to overthrow the conventional forms of usage and how we perceive and treat our surroundings in order for the user to rethink, maybe even recalibrate his perception and interaction towards his surroundings.
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<div style="float:left; width: 150px; height 30px; border: 1px solid #aaa; margin-right:15px; " align="center">
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[[project02:Idea|'''THE IDEA''']]
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</div>
  
==How?==
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<div style="float:left; width: 150px; height 30px; border: 1px solid #aaa; margin-right:15px; " align="center">
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[[project02:Prototypes|'''PROTOTYPES''']]
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</div>
  
[[File:concept01.jpg| 800px]]
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<div style="float:left; width: 150px; height 30px; border: 1px solid #aaa; margin-right:15px; " align="center">
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[[project02:Presentations|'''PRESENTATIONS''']]
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</div>
  
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<div style="float:left; width: 850px;"><br>
  
There are two ways to approach this:
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== '''The Living Room''' ==
The first approach is to start with a familiar object/environment, and then transform it.
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The second approach is to start with an unfamiliar object/environment.
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Design approaches:
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The Living Room is an artistic installation to redefine the relationship between humans and their surroundings. It intends to overthrow the conventional forms of usage and how we perceive and treat our surroundings in order for the user to rethink, maybe even re-calibrate his perception and interaction towards his surroundings. The best way to show this is by taking an ordinary space, a room and morphing it. Thus a space, can become an object or a landscape. The different changes in form and lighting can give a new affordances. The LivingRoom breaks the limits of an enclosed space into components that move one compared to the other to create a new configuration of enclosed spaces.
[[File:stepstowardsconcept.jpg| 400px]]
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==What?==
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== '''Video''' ==
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<html>
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<iframe width="850" height="500" src="//www.youtube.com/embed/EF2_JxmgnB0" frameborder="0" allowfullscreen></iframe>
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</html>
  
==Variations==
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----
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With the support of the Culture Programme of the EU.<br>
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[[File:EU_flag.jpg|420px]][[File:META_logo.jpg|420px]]
  
'''Variation_01_Living_Chair'''
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</div>
[[File:chair thing.jpg| 800px]]
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Chairs are designed and manufactured by man in order to serve a very specific purpose, to be sat on. The relation between a chair and its user is very one-directional, subservient, where the chair is the lesser of the two.  By giving anthropomorphic qualities (and some sort of intelligence to act upon) to objects and environments the user might take a different perspective and approach in treating or using these objects. The intent is to stimulate a more give and take, bi-relational interaction. Both participants (object and human) being more or less equal in their relation.  The chair might just want to stretch its legs and go for a stroll after a while of being sat upon, it could even reward its user with a massage for certain behaviour.
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[[File:chair01.png| 800px]]
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Imagine an entire living room filled with animate objects, an abundance of social interaction between you and your house, altering the conventional daily routine.
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[[File:chair02.png| 800px]]
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The theme of giving objects or animals live-like characteristics or even human behaviour isn’t particularly new – many examples can be found in animated movies such as ‘ Beauty and the Beast’ , ‘ Alice in Wonderland’ , ‘Aladdin’, ‘ Cars’ and of course the Pixar lamp from ‘Luxo Jr’.
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Artificial Intelligence:
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J.A.R.V.I.S. (Iron-man), Cortana (Halo), Her (movie about falling in love with your artificial intelligent assistant)
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'''Variation_02_Living_Room'''
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[[File:LivingRoom1.jpg| 800px]]
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'''Variation_03_Living_Room'''
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[[File:concept02.JPG| 800px]]
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==Research==
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'''Research Subjects: Tactility, Interaction, Sound, Emotion'''
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'''Research_01_Tactility
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'''
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{{#slideshow:
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<div>[[File:tactility2.jpg| 800px]]</div>
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<div>[[File:tactility22.jpg| 800px]]</div>
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<div>[[File:tactility23.jpg| 800px]]</div>
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<div>[[File:tactility24.jpg| 800px]]</div>
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<div>[[File:tactility25.jpg| 800px]]</div>
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<div>[[File:tactility1.jpg| 800px]]</div>
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<div>[[File:tactility27.jpg| 800px]]</div>
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  }}
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'''Research_02_Interaction
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'''
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{{#slideshow:
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<div>[[File:interaction1.jpg| 400px]]</div>
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<div>[[File:interaction2.jpg| 400px]]</div>
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<div>[[File:interaction3.jpg| 400px]]</div>
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<div>[[File:interaction4.jpg| 400px]]</div>
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  |id=bar2 sequence=forward transition=fade refresh=4000 align=auto
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  }}
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'''Research_03_Sound'''
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[[File:soundsresearch.png| 600px]]
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'''
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Research_04_Emotion'''
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{{#slideshow:
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<div>[[File:emotion01.png| 600px]]</div>
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<div>[[File:emotion02.png| 600px]]</div>
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<div>[[File:emotion03.png| 600px]]</div>
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  }}
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==Reference==
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[[File:interactive_analysis.jpg| 800px]]
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''To add: Research Iris about Daan Roosegaarde
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''
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Latest revision as of 12:09, 23 March 2016


Banner group2.png
Banner group2 dark.png

The Living Room

The Living Room is an artistic installation to redefine the relationship between humans and their surroundings. It intends to overthrow the conventional forms of usage and how we perceive and treat our surroundings in order for the user to rethink, maybe even re-calibrate his perception and interaction towards his surroundings. The best way to show this is by taking an ordinary space, a room and morphing it. Thus a space, can become an object or a landscape. The different changes in form and lighting can give a new affordances. The LivingRoom breaks the limits of an enclosed space into components that move one compared to the other to create a new configuration of enclosed spaces.

Video


With the support of the Culture Programme of the EU.
EU flag.jpgMETA logo.jpg