Difference between revisions of "project02:Frontpage"

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{{#slideshow:<div>[[File:Banner group2.png|850px]]</div>
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<div style="float:left; width: 150px; height 30px; border: 1px solid #aaa; margin-right:15px; " align="center">
 
<div style="float:left; width: 150px; height 30px; border: 1px solid #aaa; margin-right:15px; " align="center">
[[project02:Frontpage|'''MAIN''']]
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[[project02:Main|'''MAIN''']]
 
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[[project02:PROTORYPE|'''WHY''']]
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[[project02:Presentation|'''PRESENTATION''']]
 
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[[project02:PROTORYPE|'''PROTOTYPE''']]
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[[project02:Idea|'''THE IDEA''']]
 
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[[project02:CASE STUDIES|'''CASE STUDIES''']]
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[[project02:Prototypes|'''PROTOTYPES''']]
 
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[[project02:Presentations|'''PRESENTATIONS''']]
 
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<div style="float:left; width: 850px;"><br>
 
<div style="float:left; width: 850px;"><br>
  
== '''The Living Room: ''' ==
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== '''The Living Room''' ==
 
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The Living Room is an artistic installation to redefine the relationship between humans and their surroundings. It intends to overthrow the conventional forms of usage and how we perceive and treat our surroundings in order for the user to rethink, maybe even re-calibrate his perception and interaction towards his surroundings.
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== '''Concept: ''' ==
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<strong>Explorer</strong>
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The users are explorers. The context change how people behave in it and it changes the behavior of the users. Living Room wants interaction with the user to emerge her/him in the experience
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<div style="margin-left:215px">[[File:Explorer.jpg|420px]]</div>
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== '''Behavior: ''' ==
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<strong>Main Goal</strong>
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changing the users perception of the everyday environment
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<div style="margin-left:215px">[[File:Behavior.jpg|420px]]</div>
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<strong>Sleeping</strong>
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[[File:Sleeping.jpg|850px]]
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<strong>Breathing</strong>
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[[File:Breathing.jpg|850px]]
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<strong>Movement</strong>
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Transformation - transition different configuration<br>
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Shiver through whole body<br>
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Local (group) response: inflating and deflating
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<strong>Lights</strong>
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General: more air through hoses/installation, more light<br>
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Guiding: flickering<br>
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Communication between users > (same) colour connecting people
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<strong>Interaction Distances</strong>
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01. Movement - IR Sensor, attached to the ceiling<br>
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02. Movement + Lights - IR Sensor, attached to the ceiling<br>
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03. Microscale - IR Sensor, LDR Sensor attached inside the inflatables
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<div style="margin-left:215px">[[File:Interaction Distances.jpg|420px]]</div>
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== '''Set-Up: ''' ==
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<strong>Set-Up A</strong>
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[[File:Set-UpA.jpg|850px]]
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The Living Room is an artistic installation to redefine the relationship between humans and their surroundings. It intends to overthrow the conventional forms of usage and how we perceive and treat our surroundings in order for the user to rethink, maybe even re-calibrate his perception and interaction towards his surroundings. The best way to show this is by taking an ordinary space, a room and morphing it. Thus a space, can become an object or a landscape. The different changes in form and lighting can give a new affordances. The LivingRoom breaks the limits of an enclosed space into components that move one compared to the other to create a new configuration of enclosed spaces.
  
<strong>Set-Up B</strong>
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== '''Video''' ==
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<html>
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<iframe width="850" height="500" src="//www.youtube.com/embed/EF2_JxmgnB0" frameborder="0" allowfullscreen></iframe>
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</html>
  
[[File:Set-UpB.jpg|850px]]
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----
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With the support of the Culture Programme of the EU.<br>
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[[File:EU_flag.jpg|420px]][[File:META_logo.jpg|420px]]
  
 
</div>
 
</div>

Latest revision as of 11:09, 23 March 2016


Banner group2.png
Banner group2 dark.png

The Living Room

The Living Room is an artistic installation to redefine the relationship between humans and their surroundings. It intends to overthrow the conventional forms of usage and how we perceive and treat our surroundings in order for the user to rethink, maybe even re-calibrate his perception and interaction towards his surroundings. The best way to show this is by taking an ordinary space, a room and morphing it. Thus a space, can become an object or a landscape. The different changes in form and lighting can give a new affordances. The LivingRoom breaks the limits of an enclosed space into components that move one compared to the other to create a new configuration of enclosed spaces.

Video


With the support of the Culture Programme of the EU.
EU flag.jpgMETA logo.jpg