Difference between revisions of "project02:Idea"

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[[File:SupplySurfaces.jpg|420px]] [[File:SupplyJoints.jpg|420px]]
[[File:SupplySurfaces.jpg|420px]] [[File:SupplyJoints.jpg|420px]]
With the support of the Culture Programme of the EU.<br>

Latest revision as of 11:10, 23 March 2016

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The user is the explorer


The users are explorers. The context change how people behave in it and it changes the behavior of the users. The Living Room wants an interaction relationship with the user that will make him ask questions about his attitude towards daily objects. The learning process of the user focuses on exploration rather than having something taught beforehand. The environment isn't an entity purely shaped by the people.The user is not omniscient, but in a continuous learning process that relies on his senses when it comes to its environment. Familiarity breeds contempt. So people tend to be complacent to the day to day things. What we envision is to take the regular living room and change the perception of the regular.



Main Goal

The environment defines us and we contribute to the molding of our environment. The attitude towards it, influences the interactions and, in the end, the physical form. Changing the user’s perception of the everyday environment comes with changing his attitude and behaviour towards what we perceive as inanimate objects.As children role play with their dolls, we see the environment as a real-time interaction with what seem to be lifeless objects. But what if the things around us have a life of their own. How do we deal with that? What do we do with that.



The installation invites user to discover different possibilities of interaction: attitudes, behaviour, responses. As any living creature it has it’s own habits on it’s own. When it detects the user, they both go into an ’’interactive dance’’ in which there is no direct control, but establishing a report between the two. Thus there is a mutually changing relationship, one with the other.

Interaction user.jpg


We have chosen to quantify some of the relationships between the user and installation, while others remain simple affordances of the LivingRoom. The main reaction from the LivingRoom range from big scale reactions to small scale reaction to user input. The reactions can be either localized or affecting the whole installation.

Transformations: - Breathing effect: inflating and deflating either localized (group) or affecting the entire installation - Transition between different configurations: Arm, Shelter - Lighting effects


Staying true to the mechanism that allows the creature to be actuated, the intrinsic habits of the LivingRoom is one that uses the airflow. The air generates movement of the components, but also other reactions, such as breathing. The installation makes it presence known through inflating and deflating its surfaces.



One of the movements of the installation is what we termed ’’the arm’’ since the mechanism works by actuating smaller triangles through the help of a bigger neighboring triangle. It acts either a limit for the user or a communication at the scale of the user.

Arm combined.jpg


The other movement of the installation is termed ”the shelter” due to the movement of bigger component triangles which can generate a protecting niche for the user. The LivingRoom works thus as a landscape, an interactive object and a room.

Shelter combined.jpg


The lights in the installation is also a means of communication between the LivingRoom and the user. The three colors also mirror the feelings of the object and, also, act as a link between multiple users. A different array of feelings are transmitted through the use of light through: flickering, fading slightly, the use of different colors.

General: more air through hoses/installation, more light
Guiding: flickering
Communication between users > (same) colour connecting people

Interaction Distances

01. Movement - IR Sensor, attached to the ceiling
02. Movement + Lights - IR Sensor, attached to the ceiling
03. Microscale - IR Sensor, LDR Sensor attached inside the inflatables

Interaction Distances.jpg


Air Supply The mechanism of the living quality of the installation relies in airflow.As plants use chemical reactions to power their response with the world around them, the LivingRoom relies on the circulation of airflow and the correct coordination of the in-take and out-take of air pressure. The system of tubing triggers certain configurations of the triangles, the Arm, the Shelter, and the affordances in between, as well as the Breathing effect of the surfaces. These two diagrams show our set-up for the air supply. The diagram on the left makes clear how we get air in the surfaces in the configuration and the diagram on the right shows how we supply the joints with air.

SupplySurfaces.jpg SupplyJoints.jpg

With the support of the Culture Programme of the EU.

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