Difference between revisions of "project02:PROTORYPE"

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[[project02:IDEA|'''PRESENTATION''']]
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[[project02:PROTORYPE|'''PRESENTATION''']]
 
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<div style="float:left; width: 850px;"><br>
 
<div style="float:left; width: 850px;"><br>
  
== '''Prototyping Videos ''' ==
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== '''The user is the explorer''' ==
Compilation of the prototypes.<br>
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<strong>Explorer</strong>
<html>
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<iframe width="850" height="500" src="//www.youtube.com/embed/QS0jw-Z6dCI?rel=0" frameborder="0" allowfullscreen></iframe>
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</html>
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Final testing after a three day workshop. Fish pumps are attached to two buttons and two potentiometers.<br>
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The users are explorers. The context change how people behave in it and it changes the behavior of the users. The Living Room wants interaction with the user to emerge her/him in the experience
<html>
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<div style="margin-left:215px">[[File:Explorer.jpg|420px]]</div>
<iframe width="850" height="500" src="//www.youtube.com/embed/HPUV-7aG48k" frameborder="0" allowfullscreen></iframe>
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</html>
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A video showing our first testing with four fish pump attached to the prototype. The fish pumps are connected to an Arduino with a relay so they can be turned on and off. For the next step we will connect different sensors to the relays so we have more ways to control the fish pumps.<br>
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== '''Behavior''' ==
<html>
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<strong>Main Goal</strong>
<iframe width="850" height="500" src="//www.youtube.com/embed/N4s7RqLM10A" frameborder="0" allowfullscreen></iframe>
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</html>
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Manually testing our new stiff prototype. A wooden frame makes the model stiff so it is possible to raise the triangles by inflating the connections.<br>
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Changing the users perception of the everyday environment
<html>
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<iframe width="850" height="500" src="//www.youtube.com/embed/BTVaKM8sQXQ" frameborder="0" allowfullscreen></iframe>
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</html>
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[[File:Morphing.jpg|850px]]
  
<html>
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<strong>Interaction</strong>
<iframe width="850" height="500" src="//www.youtube.com/embed/f5ecZtteDLo" frameborder="0" allowfullscreen></iframe>
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</html>
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[[File:Interaction_user.jpg|850px]]
  
<html>
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<strong>Movement</strong>
<iframe width="850" height="500" src="//www.youtube.com/embed/X821FA6nJd0" frameborder="0" allowfullscreen></iframe>
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</html>
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<html>
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Transformation - transition different configuration<br>
<iframe width="850" height="500" src="//www.youtube.com/embed/3RfrQ6OASZM" frameborder="0" allowfullscreen></iframe>
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Shiver through whole body<br>
</html>
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Local (group) response: inflating and deflating
  
<html>
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<strong>Breathing</strong>
<iframe width="850" height="500" src="//www.youtube.com/embed/_nq35BosEGc" frameborder="0" allowfullscreen></iframe>
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</html>
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A few simulations done concerning geometry shape & size, composition, sequencing and a little bit in material properties (stiffness and such) provides some information on what kind of feel we want to achieve as well as what will be difficult to do (such as making the creature stand, creating a shelter of some sorts) and also what a difference would be in using a different material.<br>
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[[File:Breathing.jpg|850px]]
<html>
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<iframe width="850" height="500" src="//www.youtube.com/embed/tsndIJAZ-n4?rel=0" frameborder="0" allowfullscreen></iframe>
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<strong>Arm</strong>
</html>
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[[File:Arm_combined.jpg|850px]]
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<strong>Shelter</strong>
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[[File:Shelter_combined.jpg|850px]]
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<strong>Lights</strong>
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General: more air through hoses/installation, more light<br>
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Guiding: flickering<br>
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Communication between users > (same) colour connecting people
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<strong>Interaction Distances</strong>
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01. Movement - IR Sensor, attached to the ceiling<br>
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02. Movement + Lights - IR Sensor, attached to the ceiling<br>
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03. Microscale - IR Sensor, LDR Sensor attached inside the inflatables
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<div style="margin-left:215px">[[File:Interaction Distances.jpg|420px]]</div>
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== '''Set-Up''' ==
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<strong>Set-Up A</strong>
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[[File:Set-UpA.jpg|850px]]
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<strong>Set-Up B</strong>
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[[File:Set-UpB.jpg|850px]]

Latest revision as of 13:32, 23 June 2014

Banner group2.png

PRESENTATION

THE IDEA


The user is the explorer

Explorer

The users are explorers. The context change how people behave in it and it changes the behavior of the users. The Living Room wants interaction with the user to emerge her/him in the experience

Explorer.jpg

Behavior

Main Goal

Changing the users perception of the everyday environment

Morphing.jpg

Interaction

Interaction user.jpg

Movement

Transformation - transition different configuration
Shiver through whole body
Local (group) response: inflating and deflating

Breathing

Breathing.jpg

Arm

Arm combined.jpg

Shelter

Shelter combined.jpg

Lights

General: more air through hoses/installation, more light
Guiding: flickering
Communication between users > (same) colour connecting people

Interaction Distances

01. Movement - IR Sensor, attached to the ceiling
02. Movement + Lights - IR Sensor, attached to the ceiling
03. Microscale - IR Sensor, LDR Sensor attached inside the inflatables

Interaction Distances.jpg

Set-Up

Set-Up A

Set-UpA.jpg

Set-Up B

Set-UpB.jpg