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| The Livingroom would be an artistic installation to redefine the relationship between humans and their surroundings. It intends to overthrow the conventional forms of usage and how we perceive and treat our surroundings in order for the user to rethink, maybe even recalibrate his perception and interaction towards his surroundings. | | The Livingroom would be an artistic installation to redefine the relationship between humans and their surroundings. It intends to overthrow the conventional forms of usage and how we perceive and treat our surroundings in order for the user to rethink, maybe even recalibrate his perception and interaction towards his surroundings. |
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− | <iframe width="850" height="500" src="//www.youtube.com/embed/N4s7RqLM10A" frameborder="0" allowfullscreen></iframe>
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− | Inflatable simulations <br>
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− | A few simulations done concerning geometry shape & size, composition, sequencing and a little bit in material properties(stiffness and such)provides some information on what kind of feel we want to achieve as well as what will be difficult to do(Such as making the creature stand, creating a shelter of some sorts)and also what a difference would be in using a different materials.
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− | __NOTOC__ _The Living Room_
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Revision as of 10:15, 16 May 2014
The Living Room:
The Livingroom would be an artistic installation to redefine the relationship between humans and their surroundings. It intends to overthrow the conventional forms of usage and how we perceive and treat our surroundings in order for the user to rethink, maybe even recalibrate his perception and interaction towards his surroundings.